The upcoming patch seems like a plethora of goodies and nerfs. On the one hand, gear is going to be way easy to get our grubby hands on. Not to mention there’s plenty of new loot tables to drool over, and more boss fights to learn. 3.2 well undoubtedly put much of our skill to the test. However, I find that our job as healers will be put particularly to the test. For one, all healers are taking a fairly hard hit with the replenishment change.
From PTR notes:
<blockquote>Replenishment: This buff now grants 1% of the target’s maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).</blockquote>
That figures to be a 1/4 set back to the mana regen we are used to. Not to mention I think some of the other healing classes are having their unique mana regen abilities changed.
The other thing I am concerned with is the priest specific nerfs. Prayer of healing is taking nearly a 30% hit, and Penance is having its cooldown increased by a whole 2 seconds. This is is seemingly hits priests square in the pantaloons.
Both tank healing and raid healing getting considerable nerfs makes me question(again) Blizzards intent for priests. Part of me thinks the nerf to PoH isn’t that big of a deal…..much of it ends up being severe over healing. However, going straight to hitting a spell by 30% is a bit harsh. Penance has me mad most of all, though. We are already out performed by holy pallies, and slowing down our big heal is a considerable nerf.
The question that’s been sticking out in my mind is if this is Blizzard’s way of making some of our spells don’t go over-the-top when we start putting on some of those awesome loots. Considering much of this gear will be accessible to most everybody, this would make Ulduar much easier, so I think they are nerfing a lot of healing aspects in some sort of bad balancing measure.
/shrug, I guess we’ll have to see.